late replies derrr
fallen-sparrow replied to your post: do you ever stop and think about …
I was just having this thought the other day when I realized I’d been on TDA for 3 years! Not the same as writing but it’s weird to be committed to an internet thing for that long…
I am actually a bit of a serial internet community hopper, but those were mostly game and drawing communities and HPFF is the one I’ve managed to get the most involved in c: I think a huge part of it was good timing and I managed to meet a lot of people, not only with similar interests, but closer to my age (I used to always be the baby).
ERMAHGHERD YOU RECOMMENDED MY FIC GASP SOB BLUB ♥♥♥ /stalkerishness revealed
I DID BECAUSE IT’S SO GOOD C: ♥♥♥
Dialogue is one of the most important parts of a story. Readers will skim through everything else, but rarely will they skip over dialogue. It’s engaging, it’s fun, it brings a story to life. Plays, movies, radio are all constructed around speech.
Turning functional dialogue into something more, something that rivets and entertains, is difficult. It would be great if we could just listen to people talking and naturally condense it into sparkling dialogue—and some people do have that facility—but for most of us it takes a bit more effort.
The following three areas are key to good dialogue. You can ignore them all and still write engaging dialogue, but it’s a lot easier if you keep them in mind.
1. Saying exactly what you mean is boring.
2. People agreeing makes for terrible conversation.
3. What you say is more important than how you say it.
You don’t need to describe your character down to the finest detail; let your reader do some imagining of their own (they seem to enjoy that!) But there are a few character points that affect how they interact with their world which you can reveal through action.
- Height: Do they need to duck through doorways, or bend to speak to their friends? Do they struggle to reach the top shelf in the supermarket? The way they cope with these things reveal how they feel about their height. Do they compensate by wearing heels or by slouching?
- Weight: Do they easily slip through small spaces and crowds? Or do they avoid sitting on flimsy-looking furniture? Do they suffer backache from pulling their stomach in all day, or do they wear layers to try and look bulkier?
- Eyesight: How well can they see distances or read small print? Do they proudly wear glasses, do they go more subtle with contact lenses, or are they in complete denial?
- Smell: Do they douse themselves in perfume or do people shy away from their sweaty smell? Do they realise what they smell like, or are they oblivious?
- Walk: Does the way they walk make them stand out, or blend in with the crowd? Do they look ahead or walk looking at their feet? How big is their stride, how big are their feet, and how does this affect the way they move around their world?
These are all things that can be used to reveal character, impact plot and affect the setting.
Think about how happy your character is with their physical attributes. Do they hide them because they’ve suffered years of bullying, or are they proud of who they are and have little care for what others think?
(via izzy-mccabe)
it’s my birthday soon *:・゚✧ and I’m in for a thrilling night of packing! because I had the fortune of a Friday 7pm final.
But less documented, is that three years ago, riiiight around this time which is the time that I count my HPFF anniversary from, I came back to the site to finish Game.
And then accidentally wrote a few one-shots.
And joined TDA.
Oops, a new novel.
Two new novels.
Oh geez, now it’s 2013 and I’ve gone from 0 to 250k words and made 8GB of graphics how did that happen.
\o/
HERE COME THE GIRLS - a mix for the Q.G.A [ 8tracks ]
It is, unfortunately, the largest unofficial club on Hogwarts, making it somewhat newsworthy. There’s no good way to sum up Q.G.A. but my best attempt would be ‘a congregation of hysterical hormonal girls whose goal is to get into a bloke’s pants’.
- Clemence Fitzgerald, etc. etc. & life goes onten tracks of pure pop featuring best coast, the ronettes, sugababes, chairlift, and more.
Answer:
Oh no, never, short-sightedness is our downfall. A cookie will be good for a few minutes or however long it takes for your saliva to dissolve the taste, but crumbs are like sand after the beach. You think you shook it all out, but then a week later, right when you’re snug in bed — crunch.
This is a PSA. Tell your friends~
do you ever stop and think
about the readers who stick around with your fic
for years
and they could have been 14, 15 when they began reading it
and now they could be heading off to university
and are still reading it.
Answer:
thanks! c: I’m planning to finish Capers this month/early July (will vary due to vacation) and then it’s etc. Sorry for the long wait; I would’ve liked to have started regular updates again with 17, but it didn’t work out that way ;A;
Some fanfics are so good they deserve fanfiction
Some fanfics are so good they deserve a tv series
(Source: demon-radio, via butterbeercorks)
remember the time i wrote an entire chapter about Oliver and a cat?
SWEET ON YOU ◆ a Bea & Scorpius mix
[LISTEN]
Answer:
I’m an ISTP! c: I had a big hoopla over this on ze personal when I did the quiz, because it essentially confirmed my status of being a narcissistic personal space invader (and creative I guess, but mostly the other stuff). Wikipedia describes me as “humorously insightful” which is how I’m introducing myself from now on.
Credentials or other forms of traditional authority do not impress Architects. Instead, logically coherent statements are the only things that seem to persuade them. Architects value intelligence highly and are often impatient with people with less ability than they have.
Champions are keen observers of the people around them. They have exceptional intuitive abilities and are capable of intensely concentrating on a particular individual. Champions are constantly scanning their social environment and intriguing characters are not likely to escape their attention.
Supervisors are civic-minded individuals who dedicate themselves to maintaining the institutions behind a smooth-running society. They often rise to positions of leadership in service organizations and in their careers, defending the values of the groups to which they belong. Supervisors are strong believers in rules and procedures, and they prefer tried methods to experimental ones.
Fieldmarshals may not actively seek out leadership responsibilities, but will often volunteer themselves to take charge in situations where leadership is absent or has failed, or where a power vacuum suddenly exists—not because they are particularly interested in power as such, but due to their innate desire to see a given system (be it social, political, workplace, or otherwise) continue to function until a suitable leader can be identified
They tend to look for the best and to expect it from those around them. Teachers communicate a belief that everyone has the potential to succeed. In doing so, they may motivate others to meet the Teacher’s positive expectations. However, Teachers may unintentionally overpower others with their idealized vision.
Answer:
I THINK THE QUESTION IS ‘WHAT INSPIRES MY DRAWINGS?’ I will answer that question.
Best case scenario, I just get an image in my mind! Those are the best, like when you get really good idea for a graphic or a one-shot and all you have to do is spit it out. I like to think in globs of colors and shapes, and those ideas come out strongest in the end. It’s also probably why I’ve always preferred “blocky” styles for myself.
That’s for any of the art that I draw without much of a reference. Those with a reference are for practice, and I always go through galleries of other illustrators to get a feel of how they lay their brushstrokes down - I’ve always believed this is the most important part of an illustration, the movement of the brush. Also how they contrast their saturation and make “unnatural” colors work together (like in atmospheric lighting).
cats are the best ofc.
